

But, our role is definitely something to consider. We don’t need to completely focus on doing one thing, in fact adding debuffs to our nukes makes our team much stronger. If our job is to simply nuke our opponent then we want some feats that will increase our damage. If we are specializing in debuffs then we want to make sure our spells connect and feats like persistent spell are important. If our role in the party is that of a healer/buffer then we are going to want most of our feats to be geared towards improving those spells (like extend and reach). This makes us gravitate towards feats that make these spells stronger. Magus’s spell list really has a strong focus on evocation damaging spells. One of the biggest considerations to account for are the spells themselves. Magus: We must prepare and have a limited spell progression. Also, ways to decrease the spell level change become more valuable. If we only get 6th level spell slots then feats that increase the spell level by 1 or 2 are much more valuable than feats that increase them by 3 or 4. So, we must know how we would prepare it when we take the feat.īard: Being spontaneous once again, but now we need to pay attention to our limited spell progression. We need to consider how the metamagic feats are changing our spells when selecting new spells.Ĭleric/Druid: Again we must prepare in advance. For example if we took fireball as a 3rd level spell we can take elemental spell instead of using up another known spell on an evocation spell of another type. Also with a more limited spell selection a metamagic feat can double as a new spell. Sorcerer/Oracle: As a spontaneous caster, we can take more situational metamagic feats since we can choose to use them the second the situation comes up. We do have a benefit of being able to take metamagic feats as bonus feats instead of using our normal leveling feats. If we take a metamagic feat we need to have a plan of how we are going to have it prepared. There are exceptions to this rule such as taking Preferred Spell or Spell perfection. This makes feats that adapt to a situation (such as elemental spell or heighten spell) worse for us than a spontaneous caster. This means we need to prepare our metamagics on our spells in advance. Wizard: We must remember we are a prepared caster. Once the spell is cast it’s treated like the normal spell for all purposes (spell level/DC and such) except it gains the effect of the feat. This means that we won’t be able to move further than 5 feet that round.

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Thus if a spell is a standard action (most spells) it would now be a full round action. When adding metamagic to a spontaneously cast spell we take longer to cast a spell. So, for example we can cast toppling magic missile whenever we have a second level spell slot to do so. To do so we simply use up an equivalent level spell slot and cast. If we are a spontaneous caster, such as a sorcerer, we also chose to add our metamagic feat to our spell spontaneously. When we cast our spell we cast it the same way we would cast any other spell. These spells are prepared the same way any other spell is prepared. For example, if we have the toppling spell metamagic feat and know magic missile we can prepare a toppling magic missile as a second level spell. If we are a prepared caster, such as a wizard, we can prepare our spells as a metamagic spell. If something is multi colored there should be an explanation of why. Poor choice, Fair choice, almost good, Good choice, Awesome choice. We will also go over other feats or traits that affect metamagic casting.
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Then we will be going over each of the metamagic feats, rating them and give examples of how to use them. First we will go over how metamagic feats work. What are these metamagic feats all about? How do I use them? Do I even want metamagic feats? You’re building or leveling your spell caster and are to the point you get to chose feats. A guide to metamagic feats in pathfinder.
